2024
Artificer
A playable Risk of Rain 2-inspired prototype with spells, enemies, items, and custom 3D pathfinding.
Screenshots
Overview
This is a Risk of Rain 2 clone I created as my first game dev project, with the sole goal of learning various aspects of game development I had never done before, including: shaders, visual effects/particle systems, 3D modeling and animation, and texturing (Photoshop + Substance Designer). Of technical note is my sparse voxel octree (SVO) implementation, which I use in order to efficiently represent 3D space for pathfinding in 3D for flying entities. (lesser wisp & AtG Missile's projectile) It can generate a SVO from a mesh with 2 million vertices in ~1.5 seconds, resulting in ~500k nodes, all of which is parallelized using Unity Jobs + the Burst compiler. This can then be saved to disk & loaded at runtime. You can read more details about it here. I also gave a presentation on the sparse voxel octree pipeline, which you can see the slides of below.